Ferdinand

"'Fairly. His legs have been shaking the whole way up, but he hasn’t fallen once.” Luc looks back down the staircase. “We’re half way up. Anyone with those kinds of injuries without fighting spirit would have collapsed by now.” - Luc"Once a simple farmer, Ferdinand was forced from his village bearing only his clothes, a sword and what little remained of his family's food and fortune after all the crops in the village withered and the herds grew sick. Although he became an adventurer out of necessity, he stayed in the profession in the hopes of being the saviour that his village once needed, helping out those powerless to save themselves.

In appearance, Ferdinand is somewhat handsome, fit from a lifetime of work and of above average height. His brown hair is shoddily cut so that it doesn't get in his eyes, but otherwise hangs nearly to his shoulders. While these and his warm brown eyes might attract some attention from the opposite gender normally, his work as an adventurer generally leaves him dirty and smelly, as well as publicly carrying a weapon, which does hamper any budding attractions considerably.

He picked up Gerald in an underground ruin. A while later, Gerald made telepathic contact. Although their start was somewhat shaky due to Gerald being quite dishonest at times and withholding information which could have saved lives, they had since became fast friends, and with Gerald saving his life several times Ferdinand had become somewhat dependent on his aid.

As of chapter 35, according to Joe, Ferdinand is with Lily at 'the churches', training.

Personality
Ferdinand is often kind to a fault, forgiving things that might cause others to end friendships altogether. If he sees someone in trouble, he will generally attempt to help them, even at the expense of his own safety. This has at times almost led to his death, generally prevented by Gerald.

As quite an open and genuine person for the most part, Ferdinand has little difficulty socialising, and gets along easily with most people he meets. He does, however, feel uncomfortable if under the public eye. The main exception for this ease of conversation would be Lily, whom Ferdinand has interest in romantically, and grows overly self-conscious around.

Powers
Ferdinand is an excellent farmer. Unfortunately, that doesn't help him much in his current occupation. He also has a firm grasp on a plethora of other practical skills such as tool repair, sewing, cooking, hunting, herbalism, fishing, first aid and tracking.

In terms of combat, Ferdinand is most proficient with his longsword, closely followed by thrown rocks and a sling. He lacks anything that could be considered a trump card, but he can use magic edge, power slash and/or power stab to enhance an attack.

If able to muster up enough fighting spirit, Ferdinand is also capable of ignoring pain and exhaustion to a certain extent as well as entering a state of increased concentration.

Status (As of chapter 29)
{| class="article-table" {| class="MsoTableGrid" | colspan="2" |

Status
|- |  Name: Ferdinand | Race: Human |- |  Level: 32 | Experience: 1546.48/7200 |- |  Gender: Male | Age: 23 years |- |  Allegiance: None | Fame: None |- |  Strength: 48.1 | Intelligence: 8.1 |- |  Dexterity: 40.7 | Wisdom: 8.0 |- |  Charisma: 8.0 | Luck: 37.8 |- |  Endurance: 48.4 |     |-  |  Health: 484/484 | Health regen: 2.904/hour |- |  Stamina: 407/407 | Stamina regen: 4.07/min |- |  Mana: 81/81 | Mana regen: 0.8/min |- |  Psi: 80/80 | Psi regen: 0.81/min |- |  Fighting spirit: 0 |     |-  |  Unspent stat points: 0 |     |-  | colspan="2" |

Titles
|- | colspan="2" | Living – You are a living being, and as such, the energies of life heal you and the energies of death damage you.

-Trait: Average life energy absorption -Trait: Average death energy weakness

-Trait: minute life affinity -Trait: negative minute death affinity |- | colspan="2" | Human – Most of your ancestors were human, so you are too. The only noticeable advantages humans have over other species are their prolificity and creativity. Other than that, they have sub-par biological features – apart from their thumbs.

-Trait: Average prolificity -Trait: Average creativity -Trait: Minor light-based vision -Trait: Minor vibration-based hearing -Trait: Minute chemical-based sense of smell -Trait: Minor sense of pain/touch -Trait: Minute chemical-based sense of taste -Trait: Being of flesh and blood (Minor) |- | colspan="2" | Insect bane – Killer of many creepy crawlies, you can instinctively sense nearby insects, especially those harmful to you. All stats increased by 1 when attacking insects. |- | colspan="2" | Undead slaughterer – Killer of many horrors of the night, you can instinctively sense nearby undead, especially those harmful to you. All stats increased by 2 when attacking undead. |- | colspan="2" |

Traits
|- | colspan="2" | Life energy absorption (Average) – life energy heals you, causing you to regain health. |- | colspan="2" | Death energy weakness (Average) – death energy damages you, reducing your health. |- | colspan="2" | Life affinity (Minute) – You find it easier to gain life related skills and proficiencies than if you did not have this trait. |- | colspan="2" | Negative death affinity (Minute) – You find it harder to gain death related skills and proficiencies than if you did not have this trait. |- | colspan="2" | Prolificity (Average) – You are very good at making babies. |- | colspan="2" | Creativity (Average) – You have a higher chance to imagine, invent, and create things. |- | colspan="2" | Light-based vision (Minor) – Your vision is based on light. Your civilisation is not advanced enough to view more detailed information. |- | colspan="2" | Vibration-based hearing (Minor) – Your hearing is based on vibrations. Your civilisation is not advanced enough to view more detailed information. |- | colspan="2" | Chemical-based sense of smell (Minute) – Your sense of smell is based on chemical reactions. Your civilisation is not advanced enough to view more detailed information. |- | colspan="2" | Chemical-based sense of taste (Minute) – Your sense of taste is based on chemical reactions. Your civilisation is not advanced enough to view more detailed information. |- | colspan="2" | Sense of pain/touch (Minor) – You have a sense of pain/touch. Your civilisation is not advanced enough to view more detailed information. |- | colspan="2" | Being of flesh and blood (Minor) – Your life is dependent on your body, which consists loosely of the aforementioned materials. Without enough of these, you die. You also rely on the consumption of foods edible to your species. |- | colspan="2" | Psychic – You have unlocked the hidden potential of your mind. Stat unlock: psi. |- | colspan="2" | Battleborn – Whether your battles end in victory or defeat, you will never give up. Increased resistance to mental influences, increased grip strength, pain reduction. Stat unlock: Fighting spirit. |- | colspan="2" | Skills |- | colspan="2" | Farming (Expert) (High Common, Passive) 21.28% - You have extensive knowledge in the tools and trade of farming. You instinctively know the fertility of the land you are standing on, and the current season. You also have an increased weather prediction ability. |- | colspan="2" | Herbalism (Advanced) (High Common, Passive) 47.37% - You know well how to care for plants and herbs, and you can easily tell what common herbs and plants are, and what they do. You don’t know much about rarer herbs, but your experience means you will instinctively know if a plant is poisonous, as long as it isn’t too rare. Increased ability to notice rare herbs. |- | colspan="2" | Sewing (Basic) (Low Common, Passive) 76.93% - You have a basic level of knowledge on how to sew. Allows you to notice loose threads and fraying material easier, and slightly increases your ability to differentiate the quality of thread and cloth. |- | colspan="2" | Tool Repair (Basic) (Low Common, Passive) 48.53% - You can repair basic tools, but you might want to consider a replacement instead. Allows you to notice damage on tools easier. |- | colspan="2" | Logging (Advanced) (Mid Common, Passive) 9.78% - You can wield an axe with skill – if your opponent is a tree. Increased strength and reduced stamina usage when cutting trees, increased ability to notice wood quality and damage. |- | colspan="2" | Common language-Spoken (Advanced) (Low Common, Passive) 14.97% - You can speak common fluently, but you don’t know many longer or rarely used words. |- | colspan="2" | Common language-Written (Basic) (Mid Common, Passive) 49.34% - You can read and write, but don’t expect good calligraphy. You read and write slowly, and will make frequent errors. |- | colspan="2" | Digging (Advanced) (Mid Common, Passive) 83.00% - You’re no dwarf, but you can sure dig a hole. You also know the difference between a shovel, spade and trowel. Increased skill when wielding a shovel, spade or trowel, increased ability to determine soil hardness, small instinctive ability to avoid buried stones, or find them if needed. |- | colspan="2" | Cooking (Advanced) (Low Common, Passive) 19.61% - You can cook, but you’re no gourmet chef. Minute increase to taste of cooked dish, according to your preferences. |- | colspan="2" | Hunting (Basic) (Low Common, Passive) 96.28% - You have learnt the basics of hunting. Increased ability to conceal yourself in forests and area with much greenery. Slightly increased senses when hunting. Minute instinctive ability to sense danger. Slightly increased tracking ability. |- | colspan="2" | Fishing (Basic) (Low Common, Passive) 38.72% - You are new to fishing, but you had a good teacher. Chance of catching fish with a fishing rod slightly increased. |- | colspan="2" | Dismantling (Advanced) (Mid Common, Passive) 30.52% - Provided you have the right tools for the job, you can dismantle most common beasts. Increased knowledge of some weaknesses of a being after dismantling it. |- | colspan="2" | First aid (Basic) (Low Common, Passive) 87.60% - You can treat and bandage a wound, even make a simple splint, but don’t expect anyone to come to you for medical advice. Slight increase to steadiness of hands when applying first aid. |- | colspan="2" | Tracking (Basic) (Low Common, Passive) 69.67% - You can recognise some of the basic signs left behind by incautious beings. Minutely increased ability to conceal yourself from your target. |- | colspan="2" | Concealment (Basic) (Mid Common, Passive) 27.54% - You know a few tricks to hide yourself. When concealed, your basic senses are minutely increased. |- | colspan="2" | Ranged weaponry – Bow (Basic) (Mid Common, Passive) 42.42% - You are capable of using bow and arrow at a basic level. Wind, target movement and other distractions hinder your accuracy greatly. Minutely increased vision when aiming at an enemy. +0.5 Strength and Dexterity when using a bow. |- | colspan="2" | Ranged weaponry – Sling (Advanced) (Mid Common, Passive) 30.31% - You are experienced at using a sling and stones. Slightly increased ability to find stones or other items suitable as ammunition. +1 Strength and Dexterity when using a sling. |- | colspan="2" | Thrown weaponry – Rock (Advanced) (Low Common, Passive) 40.07% - You can throw rocks alright. You’re a fair hand at skipping them over a lake, too. Slightly increased accuracy when throwing stones. |- | colspan="2" | Thrown weaponry – Fork (Basic) (Mid Common, Passive) 1.23% - Why you’re throwing cutlery is anyone’s guess, but you clearly aren’t used to it. |- | colspan="2" | Melee weaponry – Staff (Basic) (Low Common, Passive) 5.64% - You have used a staff in a fight a few times, but you still don’t know how to use it correctly. |- | colspan="2" | Melee weaponry – Club (Basic) (Low Common, Passive) 38.20% - You have a small amount of experience using simple blunt weapons. +1 Strength when using a club. |- | colspan="2" | Melee weaponry – Sword – Longsword (Advanced) (High Common, Passive) 43.17% - You have some experience using a standard longsword. Minor increased grip strength when wielding this weapon, and +1 to Strength and Dexterity while wielding this weapon. Maintaining this type of weapon is easier for you. |- | colspan="2" | Melee weaponry – Fork (Basic) (Mid Common, Passive) 1.23% - Why you’re using a fork as a weapon is anyone’s guess, but you clearly aren’t used to it. |- | colspan="2" | Magic edge (Basic) (Low Uncommon, Passive) 39.26% – You have discovered how to clad the edge of your blade in magic power, increasing the power of your strikes. However, you have little experience, and as such use all your mana in a single powerful attack. |- | colspan="2" | Telepathy (Basic) (Mid Rare, Active) 21.17% - Allows one to communicate with other beings in exchange for 1 Psi/sec*distance between user and target in meters, to a maximum range of (Wisdom*Intelligence)/10m. Currently only able to communicate emotions. |- | colspan="2" | Flee (Basic) (Low Uncommon, Passive/Conditional) 32.14% - Multiplies base dexterity by 1.5 when running away from something. Will deactivate if offensive action is taken. Will not activate if you do not perceive the thing you are running away from as a threat. |- | colspan="2" | Power slash (Basic) (High Common, Active) 21.37% - Multiplies the speed and power of a slash by 1.1. Cooldown: 5 minutes. Stamina cost: 50 |- | colspan="2" | Power stab (Basic) (High Common, Active) 14.63% - Multiplies the speed and power of a stab by 1.1. Cooldown: 5 minutes. Stamina cost: 50 |- | colspan="2" | Battle focus (Basic) (Mid Uncommon, Active) 48.36% - Allows you to enter a state of intense concentration when in combat. Slightly decreases likelihood of being startled by unexpected events, loosing track of an enemy and not seeing attacks. Strength +0.5, Dexterity +0.5, Endurance +0.5, Intelligence +0.5, Wisdom +0.5, Luck +0.5, Charisma +0.5 when in this state. |- | colspan="2" | Battle cry (Basic) (Mid Uncommon, Active) 10.12% - Roar loudly, your voice echoing over the battlefield with a possibility of startling and/or causing fear in enemies. Reduced effect if used repeatedly on the same enemy. Requires: >30 Fighting spirit. Cooldown: 2 minutes. Stamina cost: 30. |- | colspan="2" | Armour – Shield – Heater Shield (Basic) (High Common, Passive) 2.83% - You have a small amount of experience using a heater shield. +1 Endurance when using a heater shield. |- | colspan="2" | Mapping (Basic) (Mid Common, Passive) 0.31% - You tried to draw a map. Emphasis on tried. Well, at least you tried.
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